Java How to Program (4th Edition)

Java How to Program (4th Edition)

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Author: Harvey M. Deitel and Paul J. Deitel
Paperback: 1546 pages 
Publisher: Prentice Hall; 4 edition (August 8, 2001) 
Language: English 
ISBN-10: 0130341517 
ISBN-13: 978-0130341518 
Format: pdf
Details:
Java™ has revolutionized software development with multimedia-intensive, platform-independent, object-oriented code for conventional, Internet-, Intranet- and Extranet-based applications and applets. This exciting new Fourth Edition of the world's best-selling Java textbook now has a companion volume—Advanced Java 2 Platform How to Program—which focuses on the Java 2 Platform, Enterprise Edition (J2EE), presents advanced J2SE features and introduces the Java 2 Platform, Micro Edition (J2ME). 
Dr. Harvey M. Deitel and Paul J. Deitel are the founders of Deitel & Associates, Inc., the internationally recognized corporate training and content-creation organization specializing in Java, C++, C, Visual C#™, Visual Basic®, Visual C++®, .NET, XML™, Python, Perl, Internet, Web and object technologies. The Deitels are also the authors of the world's #1 C++ textbook—C++ How to Program, 3/e—and many other best sellers. 
In Java How to Program, Fourth Edition the Deitels introduce the fundamentals of object-oriented programming in Java. The 4th edition includes an optional 180-page case study that introduces object-oriented design with the UML. Key 4th edition topics include: 
Applications/Applets 
Swing GUI/Event Handling 
Classes/Objects/Interfaces 
Encapsulation/Inner Classes 
OOP/Inheritance/Polymorphism 
Data Structures/Collections 
Files/Streams/Serialization 
Networking/Client/Server/Internet/Web 
Graphics/Java2D/Images/Animation 
JMF/Java Sound/Audio/Video/MIDI 
(Optional) OOD/UML/Design Patterns 
Exceptions/Multithreading 
Java How to Program, Fourth Edition includes extensive pedagogic features: 
Hundreds of LIVE-CODE™ programs with screen captures that show exact outputs 
Extensive World Wide Web and Internet resources to encourage further research 
Hundreds of tips, recommended practices and cautions—all marked with icons
— Good Programming Practices
—Software Engineering Observations
—Performance Tips
—Look-and-Feel Observations
—Testing and Debugging Tips
—Common Programming Errors 

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Code:
http://rapidshare.com/files/105061299/D.J.How.2.Prog.4Th.Ed-virTuAlZin.rar

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